PEGSURGE

Clear every ruby peg. Then let the board light up.

Level Select

Total 0

Choose Your Warden

How to Play

The Goal

Every board hides up to 25 ruby pegs, counted down on the scoreboard. Clear them all and the level is yours — everything else is gravy.

Pegs

  • Sapphire — 10 points. Filler, but they fuel your combo.
  • Ruby — 100 points. Clear them all to win.
  • Emerald — fires your Warden's power.
  • Amethyst — 500 points. It hops to a new peg every shot.

Controls

  • Move mouse aim
  • Click / Space shoot
  • Slide your finger aim on touch — the launcher follows your movement, not where you touch
  • FIRE launch the ball
  • ← → fine aim (hold Shift for finer)
  • Esc pause
  • M mute

Scoring

Each peg pays base value × Charge multiplier × pegs hit this shot. The 12th peg in a single shot is worth twelve times the first — long, greedy shots are everything.

The Charge meter climbs as you clear rubies: ×2 at 40% of them, ×3 at 60%, ×5 at 76%, ×10 at 88%.

Extra Balls

  • Land in the sliding bucket at the bottom.
  • Score 25,000, 75,000 or 125,000 in one shot.
  • Whiff completely and a coin flip may give it back.

Trick Shots

  • Long Arc — 25,000
  • Grand Arc — 50,000
  • Ruby Run — 50,000 (5 rubies, one shot)
  • Cascade — 100,000 (12 pegs in a blur)

Overload

Pop the final ruby peg and the floor becomes five bonus bins. Clear every peg on the board for a Total Overload — all bins pay 100,000.

The Emerald

Striking an emerald peg fires your Warden's power. In Adventure the Warden comes with the stage, so the emerald does something different every five levels. In Quick Play you pick the Warden, so you pick what it does.

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