👁 LOOK — drag to rotate · ✋ MOVE to slide the camera (or 2-finger / Shift-drag) · 🎯 AIM to aim from here
ANGLE30°
AIM0°
POWER60
🏹 Pull back and let go — drag from anywhere on the screen, away from where you want the shot to go. The dots show where it lands. Or set ANGLE and POWER and press FIRE. · Page↑↓ or [ ] power · Q/E weapon · Space fires
📱 Touch: pinch zooms · twist two fingers to spin the camera · two fingers up/down tilt, sideways slide · 🖱 right-drag rotates the camera · 🏠 back to the starting view · camera joystick + AIM/LOOK switch: turn on "Camera buttons" in the menu · with them on: 🎥 CAMERA stick (right) swings the camera around the middle of the screen · 👁 LOOK: drag rotates, Shift/middle-drag or ✋ MOVE pans, C recenters · 🎯 AIM: drag / arrow keys turn the gun left-right & up-down as seen from the camera · ⌨️ W A S D fly the camera where you look, R/F up-down, Shift fast · wheel/pinch zoom · Page↑↓ or [ ] power · Q/E weapon · Space fires · 🔫 the gun fires on its own — just keep it moving, and cut a line all the way across · 1 2 3 or Q/E swap gun
✋ CAMERA CONTROLS
The game pauses while this is open.
AimDrag one finger left/right and up/down to point your gun.
ZoomPinch two fingers apart to zoom in, together to zoom out.
SpinTwist two fingers like turning a knob — the camera circles around the spot between them.
TiltSlide two fingers up to look toward the horizon, down to look from above.
MoveSlide two fingers sideways to move the camera along.
ResetLost? Tap 🏠 (right side) to get the starting view back.
💡 Start a twist or a tilt with a clear move — once the camera starts spinning, sliding moves it instead of tilting. Put your fingers on what you want to circle around.
🖱 Mouse: left-drag aims · right-drag spins and tilts · wheel zooms toward the pointer · Shift- or middle-drag moves · ➕ ➖ buttons zoom.
⌨️ Keyboard:W A S D fly the camera — forward is always exactly where you are looking · R / F straight up and down · Shift fast, Ctrl slow · Page↑ Page↓ or [ ] set power · Space fires.
☝️ Prefer one finger? Tick Camera buttons in the menu for an on-screen camera stick and the 👁 LOOK / 🎯 AIM switch.
SKYSCRAPER SHOWDOWN
Two rooftops, fifty metres apart. Take turns blasting chunks out of your rival's building — knock out enough and the whole thing comes crashing down with them on it.
LEVEL
⚔️ REAL-TIME DUEL — no turns. Both miniguns fire non-stop from the moment it starts; you only point yours. First health bar to empty loses — the towers are cover, and they will not last. Aim for them, not the building.
The building you pick is shown above the menu. Tap 👁 Look (by the level arrows) for a full-screen view.
🎖️ BADGES
DAILY CHALLENGE
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⚙️ SETTINGS
❓ HOW TO PLAY
100 levels start with a small building made of big blocks and get taller and more detailed — arches, a pagoda, a ziggurat, a castle, the Colosseum, a lighthouse, a pyramid, a cathedral, then 82 more towers: spirals, hourglasses, obelisks, lattices, keeps, portals and fortresses, with a boss every tenth. You start with the first three and every level you beat opens another — 🔒 tiles show what is coming (use ◀ ▶ in the menu to page through them). Beat one and it gets a ✓, with a Next level ▶ button to carry on. In a hurry? ⚙️ Settings → 🔓 Unlock everything opens all 100 levels and every weapon at once. Boss levels fight back: shoot the 🔫 turrets off the roof before they wear you down, and knock the ⚡ shield generator off to drop its shield (lob over the shield, or use the orbital laser).
When a shot is coming at you, hit 🚀 DODGE! (or J) to jetpack to the far side of your roof — 3 per match.
Great shots pop combo bonuses: double collapses, direct hits, skyfalls, ice shatters, streaks. Knock water tanks, antennas and flags off the roofs for extra points. 🎈 Blimps drift over the field every few turns, above the towers. Shoot one down — anything hits it, even a near miss — and you get a 🎁 bonus item pick straight away, plus points. Miss your chance and it sails on. (In 3D and 2D, vs CPU and 2 Players.) Camera: one finger aims. Pinch to zoom, twist two fingers to spin the camera around the spot between them, move two fingers up/down to tilt and sideways to slide (mouse: right-drag rotates, wheel zooms). On a keyboard, W A S D fly the camera — W always goes exactly where you are looking, so tilt down and fly at the street; R / F go straight up and down, Shift is fast and Ctrl is slow. 🏠 brings back the starting view. Tap ✋ How to move the camera under ⚙️ (or ❓ during a game) for a picture guide. Hard to use two fingers? Tick Camera buttons under ⚙️ to get the one-finger 🎥 CAMERA stick and the 👁 LOOK / 🎯 AIM switch. The 🎥 button switches between Auto, Wide and Target starting views — you can move the camera in all of them. With camera buttons on, tap 👁 LOOK and drag to put the camera anywhere (tilt down to see the base), then tap 🎯 AIM — the camera stays put and dragging turns your gun left/right and up/down as seen from that view. Set POWER, then FIRE. Watch the wind — it bends every shot. 🟦 2D: ⚙️ Settings → 2D plays the levels side-on, with towers one block thick. Pull back and let go to fire — drag from anywhere, away from where you want the shot to go; the dots show where it lands. It covers vs CPU and 2 Players; Duel, Endless, Online and the Daily stay 3D.
Blow out a floor and everything above it can topple. Chew away one side and the tower leans and falls.
When your floors fall, you drop with them and take damage. You lose if your health hits zero or your tower is knocked below the red line (30% on most levels, higher on low wide buildings).
The lower floors are much tougher than the top — softening them takes several good hits.
Every block you smash fills your 🎁 BONUS ITEM bar (under your health). Fill it to pick a bonus item: energy shields, rebuild lost floors, reinforce your base, medkits, ammo or even a nuke. Hidden power-ups: three blocks in every tower — yours and theirs — have something sealed inside them, and nothing on the outside shows which. Smash the right one and you take it: 🎯 DEAD AIM makes your next two shots ignore the wind completely, so the shell lands exactly where the dotted line points; 🔁 DOUBLE SHOT lets you fire again without passing the turn; 📦 AMMO CACHE hands you another special weapon. They are buried in your tower too, so the enemy can dig one out by luck — and so can you, by taking their wall apart.
33 weapons, from the siege yard to the far future: shells, mortars, cluster bombs, bunker busters, a wrecking ball, a trebuchet boulder that bores down through the floors, Greek fire that pours down the wall, orbital tungsten rods that bore straight down, a powder keg that rolls to the foundation, a straight-shot railgun, a plasma ball that flies flat and cycles through the spectrum, a shrink ray that zaps a section down to toy size, napalm that keeps burning, acid that eats downward, nanobots that spread for turns, a dark cloud that rains acid across the whole tower, an orbital laser from space, rocket barrages, a drone swarm, EMP shield-breakers, a gatling gun with glowing tracers and a bonus-item super gatling that hoses a whole wall, a flamethrower that throws a two-second jet of fire across the gap and leaves the wall burning, a gunship helicopter, a bonus-item AC-130 Spectre that circles the tower firing 25 mm, 40 mm and 105 mm down into it, a black hole, tesla lightning, a magnetic salvage beam that tears their wall down and bolts the scrap onto your own tower, natural disasters you call down (lightning storm, meteor strike, earthquake, tornado) and the nuke. ♾️ Endless has ten modes: 🔫 Gatling Siege — a wall of blocks marches at you and your minigun never stops; there is no fire button, you just point it wherever you want and cut a line all the way across · 🏆 Gauntlet — CPU fights back to back on random levels, your health and ammo carry over, pick a bonus after every win, a boss every 5th round · ⏱️ Demolition Blitz — topple a city block of towers before the clock runs out (it only runs while you aim); every tower adds time, knock one into another for DOMINO bonuses · 🎳 Skyscraper Bowling — ten tower "pins" stand in a triangle across the street; 10 frames, 2 shots each, real bowling scoring — strikes, spares and knocking pins into each other · 🦖 Kaiju Rampage — giant brick monsters stomp toward you and throw boulders; blast their legs to topple them · 💥 Controlled Demolition — drop a tower into the green zone without crushing the houses · 🦹 Rooftop Villains — knock the bad guys off a block fortress in as few shots as you can · 🧨 Chain Reaction — one shot to topple a whole street of towers like dominoes · ⛳ Skyscraper Golf — 9 holes over the rooftops, jetpacking to wherever your ball stops · 🏗️ Wrecking Yard — no enemy, no clock, no way to lose: one huge structure and every weapon unlimited. Scenery (under ⚙️): fight in the evening city, on empty streets, or out on a sunny green field, in the desert or in the snow — no buildings in the way. Random events (switch off under ⚙️) shake things up between turns: lightning strikes, UFOs abducting roof blocks, meteor showers, earthquakes and wind gusts.
🎁 BONUS ITEM — PICK ONE
YOU WIN!
🌐 PLAY ONLINE
Two rooftops, two players, one internet. One of you hosts and reads the code out; the other types it in.
…or join your friend's game:
Read this out to your friend:
····
Waiting for them to join…
The host picks the level and the scenery. Random events and the jetpack dodge are off online, so both sides always see the same tower.